This article lists all of the licensed songs featured in Metal Gear Solid V: The Phantom Pain. How do you listen to the songs in Metal Gear Solid V?.Is there a way to add custom music to MGSV?.The songs can be listened to by using the iDroid. Songs are contained on cassette tapes which can either be found in the field or unlocked by completing certain missions and objectives. Licensed songs featured in Metal Gear Solid V: The Phantom.
#Mgsv tpp nexus how to#
Quick tutorial on how to play your own custom MP3 files in MGS5.
#Mgsv tpp nexus Pc#
TppUICommand.AnnounceLogViewLangId("announce_get_gravure","key_poster_3500",500) AnnounceLogViewLangId will only accept the string, number, or two numbers as it's parameters, other combinations lock the game up.Įvidence from other localization strings in lng2 files suggest other functions are less restricted. What it will accept however seems dependent on the function. Localization strings support string formatting characters, in the above entries seen as %s for another langId, %d for a number. In lua a string may be hashed using the engine function Fox.StrCode32(string), though there it's mostly used for indexing and engine functions that take langIds do the hashing internally. The second entry langId actually resolves from key_poster_3500, but was omitted from the dictionary for this example. LangTool supports a dictionary of langIds, and the LangId attribute on the first entry is the result of using the dictionary. The Key is a CityHash64WithSeeds of the lua key string, most commonly refereed to at langId in the lua scripts. The converted lng2 xml localization string entries will look like: Lng2 files be converted to and from editable xml files using LangTool Language codes - eng,fre,ger,ita,jpn,por,rus,spa Mostly found in Assets\tpp\pack\ui\lang\lang_default_data_.fpk Lng2 files or lang files are used for localization.